We are currently inviting submissions for our blog, find more details here.

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About Us

Lancaster Videogame Studies is a postgraduate research group formed out of the English & Creative Writing Department due to the increasing interest in gaming amongst both the staff and students.

We are in the process of organising our first event (hopefully the first of many) which is due to take place in June this year. We also welcome the submission of articles and reviews for the site on any topic related to videogames. Get in touch if you have any ideas.

Follow us on Instagram and Twitter and view our feeds at the bottom of the page.


Write for us

Call for Submissions

We are inviting submissions for our research centre’s blog. We are looking for articles on any videogame related topics as well as reviews on recently released games, game related media such as spin-off graphic novels, and academic books on videogames, and reports on gaming conference and events. If you are interested in writing something for us or have an idea, please get in touch via our email: lancsvideogamestudies@gmail.com or by using our Contact Form.

Articles should be 3000 to 5000-words, and be submitted with a 200-word abstract; game and spin-off media reviews should be 1000 to 1500-words; and academic book reviews should 1500 to 2000 words. Event reports are dependant on their respective duration. All submissions should be accompanied by a 100-word bionote.

Suggestions for reviews.

Games: Resident Evil 2 (released 25th January); Kingdom Rush 3 (released 29th January); Far Cry New Dawn (released 15th February); Anthem (released 22nd February); Devil May Cry 5 (released 8th March); Sekiro: Shadows Die Twice (released 22nd March); A Plague Tale: Innocence (released 14th May); Ori and the Will of the Wisps (released Spring 2019); Biomutant (TBC 2019).

Events and Conferences: Fear 2000, Sheffield University. (1-2nd June); E3 2019 (11-13th June, this can followed via multiple different livestreams); Next-Gen 2019, Lancaster University. (20th June).

Academia: Dawn Stobbart Videogames and Horror (released July 2019)

Contact Us

Fill in the form below to get in touch with us or you can email us directly at lancsvideogamestudies@gmail.com.

Meet the Team

Find out more about our growing party of videogame enthusiasts.

Luke Turley

Luke is a first-year PhD student at Lancaster University. He studied his BA at the University of Chester and recently completed his MA at Lancaster University. His thesis focuses on magic and 21st Century politics in contemporary Fantasy and he’s currently writing a chapter which considers the impact of magic on patriarchal structures. His wider research interest include Fantasy, Science Fiction and the Gothic across a variety of media. He co-runs the research group’s website and manages the Twitter account; and is recently co-organised the 2018 Next-Gen study day which took place on June 20th.

Find him at:

Currently Playing: The Legend of Zelda: Breath of the Wild (2018) on Nintendo Switch.

Ellie Fielding-Redpath

Ellie is a first year PhD student at Lancaster University, having completed her MA at Lancaster University and her BA at Keele University and the University of North Carolina, Wilmington. Her thesis focuses on cult representation across multiple platforms within American popular culture, including literature, television, film and videogame. Her research interests include science fiction, literarure and religion, new religious movements, adaptation theory, videogame theory, speculative and future fictions. She co-runs the team website and currently manages the team’s Instagram presence. Ellie is also co-organised the recent Next-Gen study day.

Find her at:

What am I currently playing?: Far Cry 5 (2018) on PS4 and Red Dead Redemption 2 (2018).

Next-Gen 2019

On the 20th June we held our first study day, Next-Gen 2019 bringing together scholars interested in the field for a day of thought-provoking discussion which took place at Lancaster University.

Both videogame theory and criticism are growing increasingly popular throughout literary research. As the popularity of videogames grows throughout popular culture, so too does its accessibility as gaming platforms expand beyond computer gaming to console and mobile phones. With these wider audiences comes more innovative and creative new gaming experiences; from the total-immersion of virtual-reality to the engagement of massively-multiplayer online role-playing games (MMORPG). Literary research works to explore the ways videogames engage with such audiences, as well as analysing the various methods of interaction, the recurrent themes and tropes featured within videogames, and how videogame theory can interact within the existing critical landscape.

You can find out about our keynote, Dr Dawn Stobbart, here.

You can view the conference schedule here.